
Issues
- 0
Adapt processing time for compiler
#1169 opened by davboecki - 4
Soldering Station Crash
#1168 opened by TimGoll - 1
Get rid of IC2 modules and Apiary modules/pipes
#1167 opened by bziemons - 0
Duplicate Recipe (Pipe Controller & Remote Orderer)
#1165 opened by arronm - 0
OreDict Module crash
#1164 opened by davboecki - 4
State of the mod
#1163 opened by 016Nojr - 2
Action speed upgrade effects do not diminish after module removal
#1161 opened by davisjw - 0
Upgrade Tab of pipe voids non-valid items shift clicked into it.
#1160 opened by Zetharion - 4
Add "Channels" to Entrance and Destination pipe
#1159 opened by davboecki - 0
Add "Channels" to Inventory System Connector Pipe
#1158 opened by davboecki - 0
Crash when taking out item from Logistics Crafting Table's buffer slots using the number keys
#1156 opened by dblsaiko - 0
Module Upgrade Inventory does not drop when destroying pipe
#1155 opened by davboecki - 1
Multiplayer sync issues with connection status
#1154 opened by davboecki - 1
Request Table not craftable because crafting pipe mk2 does not exist anymore
#1153 opened by davboecki - 0
Check HS Tube not dropping when broken on the subblock TE
#1152 opened by davboecki - 2
Check HS Tubes for behavior with Power transmission
#1151 opened by davboecki - 1
Add Recipie for Item Cards
#1150 opened by seBrain - 0
Prioritize HS-Tubes over normal pipes
#1149 opened by seBrain - 0
Add recipe for New Speed Upgrades
#1148 opened by davboecki - 0
Remove pipes and modules speedup MK(1,]
#1146 opened by davboecki - 0
Crafting logic error
#1142 opened by bziemons - 0
Improve FluidIdentifier to be based on name for UI
#1141 opened by bziemons - 3
Remove deprecated modules and upgrades
#1140 opened by bziemons - 1
We need block states now instead of metadata
#1139 opened by bziemons - 0
Refactor FluidIdentifier collection
#1138 opened by bziemons - 0
Config buttons for Module Upgrades
#1137 opened by bziemons - 1
Render neighbours checkbox on side configure popup
#1136 opened by bziemons - 13
[Idea Collection] Logic System
#1135 opened by bziemons - 0
Implement window resize system for Crafting tree view and 3D view for example
#1134 opened by bziemons - 1
Satellite pipes should have an Name based ID
#1133 opened by bziemons - 0
Pipe particles on HUD only
#1132 opened by bziemons - 0
Logistics Request Table reset recipe
#1131 opened by bziemons - 0
Texture Warnings
#1130 opened by bziemons - 2
Exception loading blockstate for the variant
#1129 opened by bziemons - 1
[Network] Fallback packet Detection partly broken
#1128 opened by bziemons - 4
[1.7.10] Question: Is there a way to improve performance, even if sacrificing speed of operations?
#1121 opened by cheesealmighty - 1
In the alpha 1.12 version how do you install chassi modules
#1120 opened by CrankySupertoonArchive - 2
Compiled 1.12 from source, and even when BC config file is on they dont connect
#1119 opened by CrankySupertoonArchive - 7
Any chance of this mod going to 1.12 ?
#1117 opened by Roman-Simik - 6
Items disappear when logistics crafting table outputs them into a logistics crafting pipe
#1116 opened by Bitek1993 - 1
Crafting Server Freeze
#1115 opened by natedogith1 - 1
Feature request - distributed autocrafting
#1114 opened by Nightcaste - 3
Disabling of new textures
#1113 opened by DragonGamees - 1
Chassis with Crafting Module cannot select OreDict, IgnDamage, IgnNBT, or OrePrefix like Crafting Logistics Pipes can
#1112 opened by Tyler799 - 4
MC 1.10.2
#1111 opened by Trellinane - 4
"Built-in" provider in request table?
#1110 opened by iarspider - 10
Just a question
#1109 opened by Greg9711 - 1
Secure Request and Provider Pipes
#1108 opened by TomShkurti - 1
Items disappearing after autocrafted in logistics crafting table
#1107 opened by Xtermin - 2
Upgrades not showing up in NEI
#1106 opened by Fortist