Issues
- 4
Minecraft server randomly crashes with mekanism
#7441 opened by Sollos1 - 1
mekanism and industrial meat are crashing the game
#7439 opened by dokimiki - 2
1.18.2 'manually compiled' crash
#7438 opened by term2112 - 0
Jetpack hover mode collision detection bug
#7436 opened by Not-A-Normal-Robot - 5
1.16.5 Smallest dynamic tank (3x3x3) reporting 432,000,000mB, also wont empty,only fills up.
#7431 opened by mookie1590 - 2
CB Multipart updated, but Mekanism does not supported it.
#7429 opened by tuturox91 - 4
Power does not come back after breaking a long universal cable
#7428 opened by fayeinmay - 0
electrolytic separator not using energy upgrades
#7426 opened by Enevoado - 0
Chemical Dissolution uses more Sulfuric Acid with Speed Upgrade
#7425 opened by DevDobariya - 1
Cant break Boat and Minecart with Meka-Tool or Atomic Disassembler
#7423 opened by umutkrdgg - 3
Digital Miner not mining any modded ores in 1.12.2
#7422 opened by cigayda - 1
[Bug] Client side crash upon server reading beyond specific value of items in QIO drive.
#7421 opened by Pantheris2019 - 2
Crash after opening backpack...
#7419 opened by Kuasenxiao - 1
Cardboard boxes
#7417 opened by bsylve1996 - 10
Frequency GUI on QIO importer/exporter doesn't open
#7416 opened by Ja1Lopes - 2
Travis CI no longer works
#7415 opened by H4ckerxx44 - 2
Sequential Fabricator reset NBT
#7414 opened by busa13 - 0
Crusher can dupe prismarine shards
#7413 opened by Smibbix - 14
Thermal Evaporation plant stopped working
#7412 opened by OculusRex - 5
SpongeForge Incompatibility
#7411 opened by DocterDum - 2
Fission Reactor Coolant Consumption bug
#7410 opened by PoweredByPot - 1
Nether Gold Ore Combiner Recipe not compatible with thermal series' gold dust
#7409 opened by Creepachu - 1
About Fission Reactor
#7408 opened by Minion123456 - 5
Mekanism generator additions' industrial turbines construction have a big issue.
#7407 opened by YangKenSHEEPS - 2
Dirty Tin Slurry
#7406 opened by Minion123456 - 6
Mekansim has a mixin conflict with refined storage
#7405 opened by DarklyNightly - 4
Can't load mekanism
#7404 opened by tiagopestanak - 2
Transfer Pipes/Cables Not Working
#7403 opened by ABCLTheSecond - 4
Fission reactor takes water endlessly
#7402 opened by blackdrag - 1
Fission reactor doess not use water continously
#7401 opened by blackdrag - 2
1.18 build incompatible with BiggerReactors & RSGauges
#7400 opened by SkyTheCodeMaster - 6
Digital Miner is not mining.
#7399 opened by Casilias - 4
Logistical Transporter bad performance
#7397 opened by bigenergy - 2
Items in storage bins being overridden/duplicated
#7396 opened by Hiby227 - 2
Crash with Wind Generator
#7395 opened by chaseyrt - 3
Null pointer crash when breaking and placing a fusion reactor block too quickly (1.16 and 1.18)
#7394 opened by toddlersizedsharkcage - 1
Null pointer crash when breaking and placing a fusion reactor block too quickly (1.16 and 1.18)
#7393 opened by toddlersizedsharkcage - 1
[1.18.x] How to build the repo documentation and resolving third-party dependencies error
#7392 opened by FrederickEngelhardt - 4
Mobs spawn inside the Supercritical Phase Shifter
#7391 opened by Boolyman - 5
bypass protected areas
#7386 opened by joaoespanhol - 0
QIO QOL improvements
#7385 opened by TheOwnerOfThis - 2
Main inventory of QIO doesn't work with JEI when pressing R or U
#7384 opened by TheOwnerOfThis - 2
Chemical Washer reduces washing speed with more than 5 Speed Upgrades
#7383 opened by jonasKoehler - 4
randomly loses connection to cable on worldload with multi structures
#7382 opened by sippeeey - 3
Logistical transporter pipes dropping items on ground.
#7381 opened by Toximisity - 2
Pumping RFTools dimlets from a chest to a cabinet manager creates massive tick lag
#7380 opened by Peca21 - 12
Speed upgrades' energy consumption scaling is way too high for some machines
#7378 opened by jamesjimmy88 - 4
Chemical injection Chamber gas uses
#7377 opened by jamesjimmy88 - 3
QIO Crafting Transfer Handler doesn't use space in QIO
#7376 opened by AlexHgC - 1
MekaSuit filtration unit effect immunity remains after disabling unit and completely unequipping suit, and also seems to apply immunity to the wrong effects
#7374 opened by TinyDeskEngineer06