Issues
- 1
Fusion Reactor GUI Buttons Crash
#293 opened by Lach01298 - 7
Fusion Blacklist\Whitelist and less than a bucket left
#292 opened by Zunth5 - 5
2.10g crash on start
#291 opened by mzldh - 2
NuclearCraft-2.10g--1.12.2 crash
#290 opened by DevTimur - 3
[MMD] Missing depleted fuel textures
#289 opened by samip5 - 3
[Suggestion] Fission Reactor Analyzer Goggles
#288 opened by RobertBouillon - 4
Moderator blocks activate when adjacent to other moderator blocks
#287 opened by RobertBouillon - 2
[Suggestion] Active Coolant recycling
#286 opened by RobertBouillon - 6
Allow for heat sinks with new types of placement rules
#285 opened by RobertBouillon - 6
Active coolers not considered "active" for dependent blocks
#284 opened by RobertBouillon - 2
Cooling Bug or Hard Limit on cooling?
#283 opened by RobertBouillon - 2
Wasteland Dimension generates regardless of config
#282 opened by NielsPilgaard - 1
Wasteland Biome disable?
#281 opened by D3nnis3n - 2
[Request] Config to turn off the Wasteland Dimension
#280 opened by NielsPilgaard - 2
Californium RTG - Inconsistent Behavior
#279 opened by scotty9090 - 6
Crash on adding to Manufactory input slot
#278 opened by pupnewfster - 3
[Suggestion] Config option to disable Nuclearcraft "crushed quartz"
#277 opened by brdagr - 1
NuclearCraft and enderio 1.12.2
#276 opened by IchigoGames - 2
Request: Investigate EnderIO 1.12 compatibility
#275 opened by scotty9090 - 4
Nuclear Fission Reactor Causing Client Crash
#274 opened by TraversTT - 5
Double-Click Returns Processing Fuel Then Crash
#273 opened by Gitsum-Taran - 12
CraftTweaker integration
#272 opened by NielsPilgaard - 2
[Crash] Clash of dimensions after upgrade (Nuclearcraft 2.10 <-> AE2) [1.12.2]
#271 opened by JulianSchutsch - 16
Nuclearcraft 2.10 causes a crash on loading with Applied Energistics 2
#270 opened by Mattsingen - 3
CraftTweaker - Electrolyzer
#269 opened by NielsPilgaard - 9
[Support Question] Boron & Lithium in Mining Dimension
#268 opened by Morpheus1101 - 3
Chemical Reactor not accepting molten boron
#267 opened by Landstryder - 1
Reactor from tutorial overheats!
#266 opened by davidsielert - 3
Chemical Reactor doesn't accept molten Boron
#265 opened by NielsPilgaard - 1
Calcium Sulfate
#264 opened by Archdiocese - 3
Fusion reactor clears inventory when unchunkloaded.
#263 opened by mthp1999 - 1
Using the Fluid Infuser to create Immersive Engineering Treated Planks causes texture error
#262 opened by JimmyAllnighter - 1
Drop handler not checking for silk touch correctly
#261 opened by thiakil - 1
Planks + Creosote infusion yields unusable Treated Planks
#260 opened by tomdodd4598 - 1
Suggestion !
#259 opened by 47delasPECII - 1
[NuclearCraft-2.9d--1.12.2] Multiple missing textures
#258 opened by NucloidTTV - 10
Question/enhancement: Dense Cobble generator malfunctions?
#257 opened by sharkbite3105 - 2
Heath bar
#256 opened by RenanVieira88 - 2
java.lang.IllegalArgumentException in teslacorelib because NC sent a null fluid stack
#255 opened by rezonant - 1
[Suggestion/Question] Make the time units in the config all the same
#254 opened by kerzenhans - 7
[1.12.2] Crash from Trying to Bucket Fluid Ethanol
#253 opened by KAfable - 9
[Question] Ores
#252 opened by NielsPilgaard - 1
[1.12.2] Craft Tweaker recipe not appearing ingame
#251 opened by ixanza - 1
[Suggestion] Config to turn off particles from machine
#250 opened by ixanza - 1
No Recipe for Some Melter Items
#249 opened by RezaSmith - 16
[Suggestion] Configurable Speed-upgrade ratios
#248 opened by accessdenied0 - 3
Question: Where rf/heat and reactor (cooling) components setup can be found in code.
#247 opened by Kite1024 - 1
Controller Turning on it's own after game restart
#246 opened by DenTommes - 2
Melting boron and lithium isotopes
#244 opened by Basso2 - 1
NuclearCraft-2.9d--1.12.2: Inf water source block drains reactor of RF if touching reactor port
#243 opened by Fatmice