Issues
- 2
Copper chest for copper olem
#401 opened by Yash-1831 - 1
Bundle does not show in Creative or JEI
#400 opened by JumboGeronimo - 2
Config not working on 1.20.1?
#399 opened by potatosensen - 2
Infinite Mauler Spawning
#398 opened by theScrapRat - 4
Fatal mixin in 4.0.11
#396 opened by cashpw - 4
Illusioner's Bow is Invisible
#395 opened by tikiMC - 1
[suggestion] can you add a setting to make the copper golem be like the one minecraft recently added with 1.21.9 on earlier versions?
#394 opened by jakeyounglol - 1
1.21.9 port
#393 opened by sunbatheproductions - 6
EMF
#392 opened by chmonyasik - 2
[Suggestion]: Add Beehives to a Beehive tag and then make the Beekeeper job block based on that tag
#391 opened by Qwerty97475 - 1
Can no longer saddle and ride zombie horses after server restart
#387 opened by PixlinGames - 1
Please let the Iceologer have a better texture.
#386 opened by Puzzle86cn - 2
Modded lightning rods do not work
#385 opened by PoneyClairDeLune - 2
Question / Documentation: Zombie Horse Traps conditions
#384 opened by tummyslyunopened - 2
Name-tagged Illusioners still despawn
#383 opened by Qwerty97475 - 2
Beehives not added to #c:villager_job_sites tag despite being villager job blocks
#382 opened by Qwerty97475 - 1
Can woodtype-unqiue beehives be made configurable?
#381 opened by Qwerty97475 - 4
Named Rascal Ceases to Function
#380 opened by burghenby - 1
Regarding Iceologer and Illusioner health
#379 opened by jn-njjp - 3
Piglins pick up gold and just pocket it instead of bartering
#378 opened by NetherArchitect - 2
Are Iceologers supposed to respawn in their cabins?
#377 opened by zalternative - 2
Are the Copper Golems supposed to look like this
#376 opened by greypblox - 2
Crashes when I go to open the config
#375 opened by TheDarkPanther - 13
Can you make the copper golem organise and sort chest loots like the Minecraft Live?
#373 opened by Githy912 - 3
Issues with No Man's Land Mod
#371 opened by DamienAlcove - 2
1.21.8 port
#370 opened by sunbatheproductions - 3
es_mx translation not added
#367 opened by CANALETA - 6
kicked from the server due to illusion totem
#366 opened by VaporeonScripts - 11
1.18.2 add-ons (Friends&Foes - Flowery Mooblooms + Friends&Foes - Beekeeper Hut) update request
#364 opened by SergenteDonato02 - 2
1.21.6 port
#363 opened by sunbatheproductions - 3
About Illusioner in Raid
#361 opened by jn-njjp - 1
[Bug?] Tuff Golem's HeldItem is too big.
#360 opened by Jusey1 - 1
Packet Handling Error
#359 opened by Neurum - 2
Settings keep reset to default
#358 opened by Psychodeus - 2
[Suggestion] Config to disable F&F Illusioner model+texture override
#357 opened by ChaosDogG - 2
Totem of Illusion
#356 opened by TheGroxNL - 1
Crashes in Modrinth Neoforge 1.21.1
#355 opened by Drago-Cuven - 2
💡 Ideas!
#354 opened by Githy912 - 2
Contribute to Mob Capture Card Datapack Support for 1.21.4 & 1.21.5
#353 opened by MarkusBordihn - 1
Armadillo backport?
#349 opened by polykatt - 1
Crash on Illusioner clone spawning
#348 opened by StoffiPoff - 1
Create mod hat incompatibility
#347 opened by JoeyDBst - 1
Illusioner / Illusioner Totem Causing Crash / Missing entity registration
#346 opened by Pequisge - 4
Friends & Foes causing crash when creating new world
#344 opened by Exonymat - 1
Crash when totem of illusion activate with Not Enough Animations installed
#341 opened by Vymaa - 4
Maybe update implementation for patching in custom `RaiderType` enum constants
#340 opened by Fuzss - 2
More tags needed
#339 opened by Mechalopa - 4
Crash on Newest Update from Fabric 3.0.9 to 4.0.0
#338 opened by suerion - 5
Can you please PLEASE update this mod for 1.21.4 Neoforge!?!?
#334 opened by Githy912 - 0
Wildfire structure isnt generare with other mods
#333 opened by MyLittleYery