Issues
- 6
SEUS PTGI HRR not loading at all despite being added to the supported list of shaders.
#1057 opened by respectablenoob-source - 20
When multiple people use fishing rods, an additional black line is drawn (even with shaders turned off)
#1055 opened by WerDei - 1
Extreme Flickering with shaders enabled
#1054 opened by maximumpower55 - 4
[1.18] White line appears in the skyline using shaders
#1053 opened by SirPonteos - 7
SEUS Renewed still fails to compile on Mesa drivers
#1052 opened by TheDrifter363 - 1
Iris tries to create the shaderpacks folder, but a link already exists
#1051 opened by Lolothepro - 6
Lava does not render correctly when using TME
#1050 opened by Lolothepro - 1
Request: Fix vanilla AO bug with resource packs (bug does not occur with OptiFine)
#1049 opened by Khytwel - 1
Blackscreen for unsupported shaders
#1048 opened by thevicraft - 2
Motion Blur Only Shader
#1047 opened by wojtulinka - 2
[Feature not supported?] MSharp has problems with the light
#1043 opened by Lolothepro - 18
[MC 1.17] Iris overrides vanilla shaders, causing texture bugs for displayed (custom) armour
#1042 opened by Andre601 - 0
Sodium mixins should be disabled if an incompatible version is present
#1041 opened by coderbot16 - 0
The new #include system does not provide good diagnostics
#1038 opened by coderbot16 - 2
Player shadow isn't visible when using tweakeroo freecam, and item in player's hand renders while in freecam.
#1036 opened by Sup2303 - 1
Tracking Issue: Things to address in 1.1.4
#1035 opened by coderbot16 - 2
shaders.properties is not preprocessed with the values of config options
#1033 opened by coderbot16 - 1
Unimplemented: RENDERTARGETS directive
#1032 opened by coderbot16 - 1
JCPP: Should suppress "Unknown preprocessor directive" when processing .properties...
#1031 opened by coderbot16 - 44
Some shader packs (Chocapic v7/v8/v9, Kappa, etc) do not work
#1030 opened by coderbot16 - 0
Tracking issue for Spectrum support
#1029 opened by coderbot16 - 0
shaders.properties rain.depth is not supported
#1028 opened by coderbot16 - 1
Custom uniforms are not supported
#1027 opened by coderbot16 - 2
shaders.properties program toggles are not supported
#1026 opened by coderbot16 - 2
Shaders that reference `sampler2D texture` when calling texture2D on 1.17 fail to patch properly
#1025 opened by coderbot16 - 0
Sodium's imports are inserted after #extension directives when patching
#1024 opened by coderbot16 - 0
gl_ProjectionMatrixInverse (and similar matrices) are not available to patched programs on 1.17+
#1023 opened by coderbot16 - 2
Some legacy texture functions are not patched for 1.17
#1022 opened by coderbot16 - 1
Only 2D PNG custom textures and resource location specified custom textures are supported
#1021 opened by coderbot16 - 1
Custom texture mcmeta files might only include blur, clamp, or neither, but the parser does not handle this.
#1020 opened by coderbot16 - 4
Consider using Brachyura as a replacement for Gradle + Fabric Loom
#1019 opened by coderbot16 - 0
Composite passes do not run without a final pass
#1018 opened by maximumpower55 - 0
To do: Refactor IdMap to not reference Minecraft classes
#1017 opened by coderbot16 - 0
Consider changing the mod package to net.irisshaders.iris instead of net.coderbot.iris
#1016 opened by coderbot16 - 1
The renderStage uniform is not implemented
#1014 opened by coderbot16 - 0
ResourceLocation based custom textures should apply some fixes for legacy compatibility
#1012 opened by coderbot16 - 6
Crash on world load 1.17.1
#1009 opened by SirKillz - 1
Distant black silhouette where fog should be.
#1008 opened by Tenchei - 15
Minecraft Transit RailWay Mod : RailWay Display error
#1007 opened by APPo1102 - 1
Burning texture doesn't draw in first person with shaders enabled when player is on fire
#998 opened by Zero-MF - 4
Shader pack meta
#996 opened by SmajloSlovakian - 5
I applied a shader, but it doesn't actually display in game.
#995 opened by TakahashiEdenyako - 1
BlockRenderPass: Use 0.1F instead of 0.5F for CUTOUT_MIPPED
#990 opened by IMS212 - 0
The light passing through the glass is different from Iris a Optifine
#987 opened by Lolothepro - 1
Crash on start when enable Iris Shaders
#984 opened by AmibeSkyfy16 - 5
Remaining things to implement with forkless Sodium compatibility
#983 opened by coderbot16 - 0
Iris should use an optimized vertex writer implementation when running with Sodium
#982 opened by coderbot16 - 13
Error code 1
#977 opened by deadlyfalc - 2
Strange stretched and discolored texture groups that look like the tentacles of some lovecraftian abomination.
#976 opened by Corvus20 - 1
Underwater reflection is too strong
#974 opened