Issues
- 3
No Error Context causes driver crash
#2463 opened by haubna - 2
CIT (custom item texture)
#2465 opened by Gray-Falcon - 1
Sodium detects 15.33 Driver as 10.18.10.5161
#2464 opened by RukoBlood - 1
[Crash] Sodium crashing the game in the End dimension
#2469 opened by Anonyku05 - 2
Fix weird culling of fluid interior top planes
#2470 opened by muzikbike - 0
Fix incorrect mapping of fluid side textures
#2471 opened by muzikbike - 3
Improve interaction between fluid sources and blocks above them
#2472 opened by muzikbike - 3
Fix redness near light sources in dark areas when subject to Night Vision
#2473 opened by muzikbike - 0
Fix layered particles looking strange on Fabulous! graphics
#2474 opened by muzikbike - 1
Fix translucent items and experience orbs rendering over block outlines
#2475 opened by muzikbike - 2
Fix particle/cloud/translucent entity rendering between two transparent world layers
#2476 opened by muzikbike - 0
Uncapped framerate reads as "260" in slider
#2482 opened by muzikbike - 1
Fix world border rendering in Fabulous! graphics
#2479 opened by muzikbike - 2
Fix rendering order for emissive entity textures
#2480 opened by muzikbike - 5
It no longer appears to be possible to disable biome blending
#2481 opened by muzikbike - 4
Sodium conflicts with Create mod
#2483 opened by AmokDev - 10
1.20.6 crash
#2450 opened by vsaucing - 3
Wierd glass rendering on 1.20.6
#2451 opened by frosthuuund - 3
1.20.6 Spyglass bug
#2452 opened by frosthuuund - 2
Possible regression of potted cactus/bamboo/azalea fix
#2455 opened by muzikbike - 1
Allow fast leaves to cull the faces of other blocks
#2456 opened by muzikbike - 3
Allow retexturing of UI elements in Sodium's video settings menu
#2453 opened by muzikbike - 0
Fix extra-dark cracking animation where multiple model planes coincide
#2454 opened by muzikbike - 4
Vignette option controls both darkness vignette and world border redness
#2457 opened by muzikbike - 1
Cull chorus plants against chorus plants/flowers
#2458 opened by muzikbike - 8
Optimize some of vanilla's block models
#2460 opened by muzikbike - 3
Cull redstone wire against other redstone wires with custom models
#2462 opened by muzikbike - 1
Cull sugar cane against other blocks of sugar cane when using custom models with cullface
#2461 opened by muzikbike - 2
Fix visual issues with objects behind translucent entities in Fabulous! graphics
#2484 opened by muzikbike - 5
Don't hide the skybox in Spectator mode when inside water, lava or powder snow
#2485 opened by muzikbike - 1
Don't apply multiple enchantment glints for items with multiple texture layers
#2486 opened by muzikbike - 3
Fix Z-fighting on enchanted models with coplanar intersecting faces
#2487 opened by muzikbike - 2
Sodium breaks game's particle managment
#2488 opened by frosthuuund - 5
Sodium Causing PermGen Error
#2489 opened by RespawnAnchored - 5
Game Doesnt Not Launch crashes
#2490 opened by EnvixityB02 - 2
Some textures are different between Minecraft Vanilla and Sodium with the "Tooniverse Basic" resource pack.
#2491 opened by Lolothepro - 0
Fix beacon beam rendering inside-out
#2492 opened by muzikbike - 3
Fix weird vanilla shading for rotated model elements
#2493 opened by muzikbike - 1
Sodium Version 1.20.6 falsely states that the graphics card driver is not up to date
#2495 opened by smallworldinMC - 5
Mention Indium in the wiki
#2499 opened by xxdemiigod - 3
Fix flickering player model issue commonly seen when using elytra
#2496 opened by muzikbike - 2
Enhanctment Glint should be rendered using a custom shader rather than with additional geometry
#2497 opened by jellysquid3 - 8
Rework graphics adapter scanning to not use the Windows registry
#2498 opened by jellysquid3 - 2
Backport fixes for fluid rendering
#2500 opened by Lolothepro - 3
I had the game crash when I loaded a save from before I installed the mod.
#2502 opened by legodudelol9a - 2
Periodic lag spike when idling with entities (i.e. in a village)
#2504 opened by owosoup - 1
pojavlauncher issue
#2505 opened by KushalGamer10 - 1
When glDebugVerbosity is set to 2, an OpenGL performance warning is in the log file
#2506 opened by Lolothepro - 0
Animated GUI textures with repeated frames can desync/freeze when Only Animate Visible Textures is enabled
#2514 opened by Cart3r1234 - 1
Automatic material downgrading of quads with appropriately simple textures
#2515 opened by douira