Issues
- 7
Disabling shaders messes with rendering
#127 opened by Alessio2o5 - 1
Belt support!
#126 opened by just-a-normal-guy - 3
Windmills cease to function properly after chunk reload
#125 opened by TGMouse - 3
Actuator type suggestion
#124 opened by CaveJohnson376 - 1
extractor crash
#123 opened by fulltang49 - 1
Water Wheels can be powered by Bubble Columns
#121 opened by SPIDERstranger - 4
Non-static structures bugs
#120 opened by CaveJohnson376 - 3
New actuator mode idea
#119 opened by CaveJohnson376 - 1
Rotation Speed Controller - Floating point precision
#118 opened by blastgoggles - 1
allow funnels to be used on moving structures
#117 opened by antrobot1234 - 1
Game Crashing because of the Funnel
#116 opened by Beduzzimov - 3
[Feature Request] Immersive Engineering Compatibility
#115 opened by theishiopian - 2
Mechanical Crafter JEI displaying incorrect recipes
#114 opened by Da-Technomancer - 1
Add mod compatibility for portable storage
#113 opened by antrobot1234 - 2
Invalid TileEntity state when breaking a running Bearing Contraption
#112 opened by ACFC2 - 1
ClassCastException on Contraption disassembly
#111 opened by ACFC2 - 3
World breaking crash #1
#110 opened by ACFC2 - 9
Two improvements related to water
#109 opened by ez-neurai - 3
Crashing whilst trying to build a schematic using cannon
#108 opened by yoloarf - 3
Piston head dissapears
#107 opened by DedMaxim - 1
Redstone link not activating with curved redstone
#106 opened by xythelle - 3
[Feature Request] Deployer being able to deploy while on cart
#105 opened by SlimF - 3
Crash placing "fancy windows" with MixinBootstrap AND Better Foliage.
#104 opened by Bahnschrift - 0
Glass panes inside of stairs drops nothing when broken with anything other than a pickaxe.
#103 opened by Bahnschrift - 16
[Bug] Ores don't generate in world
#102 opened by Fleroxius - 2
Resource reload crash with 0.2
#100 opened by brisingraerowing - 3
[Feature request] Config option for disabling registering of ores, ingots & nuggets
#99 opened by mickelus - 0
Water Wheels re-apply capacity on chunk reload
#98 opened by simibubi - 3
[0.2] Ready Your Shovels disables ore and stone generation underground
#96 opened by jsburger - 2
Suggestion: Rotational Harvester
#94 opened by DJToxica - 1
[0.2] Missing entity type classification
#92 opened by Terpo - 2
Feature Request: Millstones
#89 opened by Syndaryl - 2
Stack Overflow when placing three Crushing Wheels facing eachother.
#88 opened by jsburger - 2
Mechanical Drills break bedrock
#87 opened by Nachtflame - 2
Animal-powered source of rotation
#86 opened by Kurtchekov - 2
Crushing Wheel feedback when processing items
#85 opened by Kurtchekov - 1
Mechanical pistons and rope pulleys break blocks if they cant push the block due to block push limit + other related bugs
#84 opened by kohlth - 2
Belt Observer modes
#83 opened by Kurtchekov - 0
Crash
#82 opened by KJSTUFFEDCART - 1
1.15
#81 opened by matthewjessee16 - 5
Datapacks incompatible
#80 opened by cocoacollei - 1
[0.2] Hand cranks move perpetually after world reload
#79 opened by kohlth - 6
Belt Funnel Server Crash
#78 opened by NielsPilgaard - 2
Mechanical belts stop going into the belt funnels after a bit.
#77 opened by Goy288 - 3
Occasional Crash When Breaking Create Blocks
#76 opened by irkedIsaac - 3
Adding a Torque mechanic
#73 opened by giobbo98 - 0
Use IForgeBakedModel.getQuads instead of deprecated IBakedModel.getQuads
#70 opened by fuzzyweapon - 1
Replace String "components" with Translation "components"
#69 opened by fuzzyweapon - 9
Crash when schematic cannon places a compacting drawer
#68 opened by MatthiasMann - 3
Game crashing upon launch
#67 opened by freduard