Issues
- 1
About "mods.dropt.Rule:" (ZenScript)
#79 opened by delta-nos - 1
Integer overflow when too far from spawn
#80 opened by codetaylor - 2
Tinkers Construct tanks lose fluid when mined if Dropt is installed
#81 opened by blahthebiste - 0
Conflict with Multi Mine
#84 opened by Lylythii - 0
Using REAL_PLAYER harvester parameter doesn't match tools, player name, or game stages
#82 opened by codetaylor - 0
Using name matcher without debug enabled throws NPE
#83 opened by codetaylor - 0
Item quantity for drop items not respected in ZS
#85 opened by codetaylor - 0
Doesn't work on CleanroomLoader
#86 opened by MCTian-mi - 2
harvester type: explosive
#49 opened by WarlordWossman - 3
[Question] Can a block can drop multiple items at once?
#48 opened by MasterEnderman - 2
Add IRuleMatchHarvester type for "real player" and "fake player"
#50 opened by Luke616 - 1
[Suggestion] Add IRuleMatchHarvester type for "real_player" and "fake_player
#51 opened by Luke616 - 1
Block drop change doesn't work with Tinker Direct Trait
#52 opened by Fireztonez - 1
Feature Request: Add offhand checking to the IRuleMatchHarvester
#53 opened by darkphan - 1
Localization?
#54 opened by Neerwan - 17
How to replace drop without changing the amount of drop
#55 opened by Fireztonez - 7
Strange Metadata problem for drop.
#56 opened by Fireztonez - 4
GTCE tools couldnt work
#57 opened by xly2000 - 2
Trying to use .anyDamage() for mainhand item in zenscript doesn't work
#58 opened by inkdear - 0
Integration: Serene Seasons
#59 opened by WACriminalG2 - 2
/dropt verbose not displaying blockids
#60 opened by WittyWhiscash - 2
Harvester blacklist on held item both matches and does not match.
#61 opened by therealpygon - 1
Allow dropping ALL items in the drop list
#62 opened by codetaylor - 3
Certain Blocks don't seem to drop
#63 opened by IonFoXx - 1
Can't remove drops by breaking furnaces, beds, chests, ect.
#64 opened by Eruannie - 2
Add a method of guaranteeing a drop regardless of the weight
#65 opened by WittyWhiscash - 0
Multi-use tools don't drop the right type of items
#66 opened by codetaylor - 3
Setting rules via zen script associative array/key, value loops causes crash
#67 opened by hanleybrand - 1
Mod support for explosion harvesting
#68 opened by CelestialPhoenix - 0
Place-able blocks as "drops"
#69 opened by UnlimatedStone9 - 4
Beds
#70 opened by AechtRob - 0
Ore dictionary support for held item matching
#71 opened by yukinagatosc2 - 9
getting a registry crash only when this dropt script is loaded
#72 opened by Nathan22211 - 2
Minecraft crashes at world creation
#73 opened - 1
Replacing block drops not working well with building gadget
#74 opened by misterplus - 2
Hook into falling entity drops for BlockFalling classes
#75 opened by AechtRob - 3
Add support for JEI
#76 opened by vizthex123 - 1
Question dropt for 1.16+
#77 opened by edotenseilove - 1
Plant blocks drop configured item when the block underneath is broken
#78 opened by mechobree - 5
How to remove one specific item from the output from a block
#37 opened by Fireztonez - 1
Dropt with leaves
#38 opened by lobbienjonsji - 2
Rule distance from spawn?
#39 opened by ryukra - 1
Disable Randomness Factor?
#40 opened by Cynosphere - 3
Couldn't reload and other issues
#41 opened by Rongmario - 2
Allow XP to drop without selecting a drop
#42 opened by lOmicronl - 0
Blacklisted harvest level doesn't work as expected
#43 opened by codetaylor - 2
Crash
#44 opened by Sunconure11 - 2
Crash on gamestart (mod sorting cycle)
#45 opened by MasterEnderman - 4
Crash on gamestart (Null pointer exception)
#46 opened by MasterEnderman - 4
[Question] Can XP drops have a chance less than 100%
#47 opened by donqixot