Issues
- 1
Add "silent" config option
#55 opened by Oondanomala - 18
Project Red: Illumination incompatibility.
#54 opened by ShibeTemple - 8
[Forge] "Performant" incompatibility
#53 opened by Atlantispy - 1
- 2
[1.16.5-1.18] RenderBoundingBox of BlockEntity is ignored for culling
#51 opened by TimeConqueror - 1
Culling breaks Botania mana burst rendering
#50 opened by Hubry - 1
Invisible frames and paintings
#49 opened by QueenUlyana - 6
Requiem permanent redness after taking damage as mob
#48 opened by AeiouEnigma - 2
Fatal Error
#47 opened by TheBowman42 - 4
can't run game
#46 opened by juzijun233 - 0
Refactor CullTask.run()
#45 opened by tr7zw - 1
Crash on game startup
#44 opened by helpimnotdrowning - 1
Have an actual README.md
#43 opened by NatoBoram - 2
Put releases on GitHub
#42 opened by NatoBoram - 2
Block entities from Enhanced Block Entities mod do not get culled
#41 opened by BobdaBiscuit - 4
Sodium's option
#40 opened by Madis0 - 16
Weird bug causes entities to become invisible
#39 opened by MenacingPerson - 2
Error in the console.
#38 opened by K0-RR - 1
[1.17.1] [v1.3.3] Culling not work in spectator mode
#37 opened by Felix14-v2 - 3
Minor issue with Furnace Minecarts
#36 opened by YumatanGames - 1
Minecarts Culling incorrectly (Visual Bug)
#34 opened by Nicolas-GE - 1
Players who were unloaded sometimes are invisible when the become reloaded
#33 opened by NoComment1105 - 48
Passengers
#32 opened by andreasdc - 19
Loses track of mobs and leaves them invisible.
#31 opened by CodeF53 - 8
FEATURE REQUEST: Upload to Modrinth
#30 opened by edwloef - 5
NullPointerException triggered
#29 opened by d-faure - 4
Signs culling incorrectly
#28 opened by dbrighthd - 0
Missing issues and homepage tags in the fabric.mod.json file.
#26 opened by K0-RR - 1
Seeing through water
#25 opened by andreasdc - 3
When looking at a painting in a certain angle while right next to it, it disappears
#24 opened by he3als - 0
Update to Gradle 7
#22 opened by K0-RR - 1
Mobs are culled when tp'ing too fast (quickhomes and quickteleports)
#21 opened by MrKashew - 22
Conflict or poor optimization.
#20 opened by stels9fox - 1
Mod Menu integration.
#19 opened by Xrey274 - 1
Add a notification when toggling entity culling
#18 opened by Wxrlds - 2
Chunk loading issues
#17 opened by EcoBuilder13 - 2
Better End Compatibility: Eternal Pedestal
#16 opened by EcoBuilder13 - 1
Crash on forge version
#14 opened - 4
Entities not rendered when in sight.
#13 opened by Xrey274 - 8
Problem with EntityCulling and Tweakeroo FreeCam
#11 opened by DragonEggBedrockBreaking - 1
Entities become invisible over max build height
#9 opened by Justsnoopy30 - 10
This mod doesn't respect entity distance
#8 opened by CalXee - 3
Mod has issues with mobs with bigger hitboxes
#7 opened by DragonEggBedrockBreaking - 5
ConcurrentModifictionException error
#6 opened by campbebj - 5
Holograms in the form of images (Using a custom Resource pack) don't display correctly
#5 opened by Blobanium - 5
Double chests culled wrongly
#4 opened by RaphiMC - 12
Entities pop in and out.
#3 opened by Xrey274 - 1
Beacon Beams don't show up if the beacon isn't visible
#2 opened by Toseflo - 1
Problem with EntityCulling in Spectator Mode
#1 opened by Toseflo