Issues
- 2
first setting regarding custom ai for mobs is broken
#23 opened by ec2770 - 0
Suggestions
#24 opened by Flemmli97 - 0
1.6.0 crushes after changing equipment.json
#25 opened by Krutoy242 - 0
[1.12.2] A Crash Loop can occur if a Guardian Boat spawns with an incompatible mob.
#26 opened by SonicX8000 - 2
[1.12.2] Mobs Only Break Wooden Blocks or Weaker
#27 opened by BTRBT - 0
Game crash
#28 opened by hugonoss - 1
Crash when starting up a new world
#30 opened by BugmanBugman - 1
Game crash
#29 opened by SirDubrovsky - 1
Auto Target config isn't working properly
#31 opened by PiggySkillsX - 1
Need help - Difficulty will rise when no one is in server
#32 opened by ThatOneJose95 - 1
Minecraft 1.15.2
#33 opened by abordiuh - 6
Enchantments! O No!
#34 opened by BTRBT - 1
crash on startup
#35 opened by BugmanBugman - 1
Skeleton Warriors from Primitive Mobs don't shoot their bow properly
#36 opened by BugmanBugman - 1
[Suggestion] Disabling difficulty
#37 opened by Zack7292 - 1
Most Mobs (That can wear armor) are wearing gravitite armor
#38 opened by DeropManz - 3
Auto targeting config option does not work
#39 opened by Tangosucka - 1
Some errors in server log
#40 opened by avescarelo - 1
[Suggestion] adding the ability for mobs to jump
#42 opened by BugmanBugman - 1
[1.12.2] 'EntityAIBlockBreaking' Game Crash with Ice & Fire.
#41 opened by SonicX8000 - 1
Extra Golems, despite being golems, can spawn guardian boats in water
#43 opened by BugmanBugman - 0
Slimes crash while getting the guardian helper
#44 opened by BugmanBugman - 4
Crash with DynamicSurrounding
#45 opened by Nyzoka - 2
Auto Target List in config causing crash on startup.
#46 opened by 70UNIK - 2
Crash during world gen
#47 opened by WenXin20 - 0
X-ray player and entity tracking + from long distances
#48 opened by 70UNIK - 2
[1.12.2] Crash with Better Slimes - RotN Edition's King Slime
#49 opened by SandwichHorror - 1
Жители Не открывают Двери
#50 opened by K0nf1gll - 2
NullPointer Crash on 1.16
#51 opened by Naxum - 0
Server crash while starting up
#52 opened by BugmanBugman - 0
Villagers cannot open and close doors, and treat them as solid blocks.
#53 opened by someDudeeeee - 1
improved mobs + MythicBotany = World crash
#54 opened by GnomTocha - 0
[Feature Request] Allow More Tools?
#55 opened by Darkosto - 1
Server crash when attacking shulkers some times
#56 opened by celsiusqc - 0
Difficulty system does not inherit from Scaling Health
#57 opened by phyne - 1
Can't disable Improved Mobs AI for modded mobs
#58 opened by jackg2527 - 0
Crash Report
#59 opened by Insane4135 - 4
BoatRide feature buggy/doesn't disable properly
#60 opened by ShootToKillSTK - 0
witch crashed
#62 opened by jklw10 - 1
Mobs break blocks in idle
#61 opened by pariasthecleric - 0
Incompatibility with Spiders 2.0
#63 opened by Magnetron64 - 1
Cant find out how to exclude modded mobs
#64 opened by Csquaredaap - 5
Block breaking not working
#65 opened by CalaMariGold - 0
improvedmobs:1.16.4-1.7.4 Not compatible with Greekfantasy MOD
#66 opened by MrShellad - 0
[Suggestion] New interaction and break features
#67 opened by notkidgamer23 - 3
How can I change the Difficulty?
#68 opened by Ingenieroniel - 1
Mobs that can ride a guardian can phase through walls temporarily when they start riding the guardian
#70 opened by Xicad - 2
Enhanced Celestials blood moon sets difficulty to 10947
#69 opened by Selians - 2
currently there is no way to disable zombies from spawning with tnt
#71 opened by acepitar - 1
It's too much trouble
#72 opened by bz001