Issues
- 1
Decrease difficulty
#110 opened by RC3764 - 2
[1.12.2] Conflict with The Betweenlands. Game crashes if a Swarm or Stalker appears.
#104 opened by SonicX8000 - 4
Crash
#105 opened by ImDoggy - 3
[Suggestion] Config update!
#108 opened by BurnhamR - 1
Instant Crash, when mobs interact with water
#106 opened by TryingMyBestt - 1
AI compatibility issue between "The Farlanders" and "Improved mobs"
#109 opened by Kazzc - 1
Server crash on start
#111 opened by whyleviathan - 2
Crash Upon Startup
#115 opened by Jollyolsport - 1
where is the fabric version
#112 opened by itsdinkd - 1
[1.18] Startup Missing Tenshilib
#113 opened by mr-poyo - 4
[1.16.5] Parrot ability does not work, "No player was found"
#114 opened by Kaleidio - 4
[Fabric] Missing Config
#116 opened by itsdinkd - 4
Exception ticking world I Exception ticking world
#117 opened by TheButterbrotMan - 8
Crash report: i'm losing my saves!
#119 opened by allanisPixel - 1
Compatability issue (Crash) between Improved Mobs and Scaling Health
#118 opened by wo11yy - 2
1.18 Crash
#120 opened by Tyrius1 - 2
The quality formula is written incorrectly in equipment.json
#121 opened by MrMistic - 1
Can I ask some question about your mod Improved Mobs (Fabric)?
#122 opened by BrokenDawn627 - 1
equipment.json
#123 opened by prodigyrick - 0
IM causes Big Brain piglins to charge indefinitely
#73 opened by BugmanBugman - 0
Multiple enchanting feature with "guardvillagers" mod.
#74 opened by rtxyd - 1
Ai issue, Break world gen, + 1 enhancement/solutions
#75 opened by ShootToKillSTK - 4
Light level restriction doesn't work
#76 opened by AttilaPapp - 4
Game crashed on launch with other mods present (java.util.ConcurrentModificationException: null)
#77 opened by MScott7 - 1
Epic Fight Mod Melee Pillager
#78 opened by Jollyolsport - 4
Crash while playing and fought with a mob
#79 opened by ImDoggy - 2
returned again
#80 opened by bz001 - 0
ItemUseGoal should only be applied when you give the entity some weapon it didnt already use
#81 opened by someaddons - 1
[Suggestion] Calmer endermen
#82 opened by BugmanBugman - 5
Ticking Entity crash caused by Swimride and Ice and Fire Myrmex Worker. Entity ignores whitelist
#83 opened by b1ind314 - 2
Wolves, Cats, and Golems Target Villagers
#84 opened by Liamdude - 5
Mobs cant break doors
#85 opened by F4K3YT - 0
[Suggestion] Mob armors and weapons get stronger as difficulty increases
#86 opened by MrMistic - 5
[Suggestion] allow mobs to pillar up
#87 opened by AuroraBee - 1
Creepers fail to explode
#88 opened by Omni-MC - 1
How to Cap/Lower difficulty In config file
#89 opened by BlackBag00 - 1
How do I disable the guardian boats?
#90 opened by eieio77 - 1
[Help] example of "light list" config
#91 opened by ALR2310 - 1
Mobs try to destroy specific blocks
#92 opened by LordKhaox - 2
How edit mod
#95 opened by optimus2006 - 0
[1.12.2] Mobs Spawning During The Day
#93 opened by SaltSouls - 0
Crash
#94 opened by Tyrius1 - 1
I sorry but I need help
#96 opened by optimus2006 - 0
Flemmi help you discord bad
#97 opened by optimus2006 - 0
No seriously I need help in you discord no one answer and 3 people ask question but no one answer them
#98 opened by optimus2006 - 2
[Suggestion] Ability to toggle guardian spawn when mobs in water
#99 opened by TqLxQuanZ - 1
Some modded armors render incorrectly, stretching their textures
#100 opened by Kaleidio - 2
Mobs with pickaxe won't break blocks
#101 opened by AnAnnoyingGamer - 1
Help: How to I allow mobs to destroy all blocks
#102 opened by NoeTopalian - 1
You could add a setting to change the spawn depending on the light
#103 opened by BrunoGoldbergFerro