Issues
- 0
Reactivating version checks
#1709 opened by SpaceToad - 0
Library can accept multiple blueprints, but will only output one
#1710 opened by SpaceToad - 0
Architect should not store air blocs
#1712 opened by SpaceToad - 0
Improve blueprint naming algoritms
#1713 opened by SpaceToad - 0
Localizable version check chat messages
#1714 opened by Adaptivity - 10
Improve blueprint locations
#1717 opened by SpaceToad - 0
crash when trying to build a blueprint with non-loadable blocks
#1702 opened by SpaceToad - 9
API for custom lasers
#1703 opened - 0
Fix energy rate in advanced crafting table
#1706 opened by SpaceToad - 2
Inconsistent pipe connection bans
#1707 opened by SandGrainOne - 2
Double tallgrass showing up in blueprint requirements
#1729 opened by SpaceToad - 0
Re-install previous architect table icons
#1718 opened by SpaceToad - 2
Crash on server when dropping items
#1722 opened by SpaceToad - 0
BuildCraft 6.0.11
#1723 opened by SpaceToad - 6
Vanilla hopper pointing into pipe
#1737 opened - 0
Fix architect not setting player name when shift-clicked
#1740 opened by tambry - 0
Builder should drop blueprints if inventory is full
#1741 opened by SpaceToad - 3
Investigate builder issues with pipes
#1745 opened by SpaceToad - 5
Investigate issues with engines not providing power / refineries not consuming enough
#1746 opened by SpaceToad - 24
Add configuration to allow to remove certain block recipes
#1750 opened by SpaceToad - 13
Add a trigger for plant maturity
#1751 opened by SpaceToad - 0
Removed handling of custom items in TravelingItem
#1730 opened by SpaceToad - 1
Implement robots
#1732 opened by SpaceToad - 0
Redstone lamp may be deleted by builder even if already present
#1735 opened by SpaceToad - 2
Add provision for energy channels
#1756 opened by SpaceToad - 7
Golden gate and wires issue! Is BuildCraft wiki wrong?
#1758 opened by bulbulyators - 0
Blueprints with same contents stack
#1759 opened by SpaceToad - 5
Add IBatteryObject to simplify third party integration with the energy API
#1752 opened by SpaceToad - 0
Investigate white-listing some blocks for Applied Energetics
#1753 opened by SpaceToad - 30
Quarry issues with fences
#1777 opened by SpaceToad - 0
Enhance default behavior of id translation
#1778 opened by SpaceToad - 0
Improve blueprint behavior when blocks are missing
#1779 opened by SpaceToad - 5
Crash while scrolling through facades creative tab.
#1780 opened by 61352151511 - 0
Add protection around tile marker crash
#1782 opened by SpaceToad - 0
Fix NPE in Box.extendToEncompass
#1783 opened by SpaceToad - 0
Improve consistency of schematic API naming
#1785 opened by SpaceToad - 29
Improve handling of fake players
#1786 opened by SpaceToad - 1
Couldn't load chunk Error with Beta 6.0.12
#1788 opened by Akai1 - 4
Quarries are stonger than bedrock!
#1789 opened by undergroundminer3 - 2
Blueprints don't remove liquid from pumps
#1790 opened by roc13x - 0
Refinery doesn't get emptied in blueprints
#1791 opened by SpaceToad - 5
Investigate better support with Archimede's ships
#1793 opened by SpaceToad - 0
Glass should be considered standalone block
#1794 opened by SpaceToad - 3
The MjApi is still does not support multiple different channels on one tile.
#1762 opened by undergroundminer3 - 1
Sided MJ Behavior
#1763 opened by AlgorithmX2 - 1
Add a Quarry GUI
#1764 opened - 0
Added loading for old facade scheme
#1766 opened by SpaceToad - 0
Review schematics containing liquids
#1769 opened by SpaceToad - 1
Request Energy (Sided) Gate conditional
#1772 opened by Speiger - 0
Engines don't get oriented properly in builders
#1771 opened by SpaceToad