Issues
- 1
Removing Item from mobs Loot
#55 opened by LokyLive - 15
In control wont work
#54 opened by SmallEnderman - 0
Interaction with Lycanites Mobs
#53 opened by Boolyman - 3
NBT is not applied as expected
#52 opened by Efimero - 1
[Suggestion] Spawn Control using Ore Dictionary
#51 opened by SSyl - 7
Server Error 1.12.2
#50 opened by chezpaul - 2
First time trying to setup custom spawns...
#48 opened by vico93 - 1
[1.12.2] Error with Reload Command
#47 opened by MokahTGS - 2
Error on first startup: invalid plugin.yml
#46 opened by Grumblesaur - 1
[Feature Request] Modify experience drop amounts
#44 opened by Dragnier - 1
Feature request: custom NBT
#43 opened by Efimero - 2
[1.12.2] Feature Request if not yet possible: Mobs to respect Torch Light levels but spawn at daytime
#42 opened by Morpheus1101 - 1
[SUGGESTION] Allow support for spawning mobs via the biomedictionary
#41 opened by Sunconure11 - 1
How Are Mob Spawn Caps Controlled?
#40 opened by Boolyman - 0
Link to the In Control wiki/documentation seems to be dead
#39 opened by KAfable - 1
Loot Control - Loot Table drops on Death
#38 opened by mallrat208 - 2
Feature Request: A way to prevent Zombies and Skeletons from burning
#37 opened by MadnessExpress - 3
Make mobs neutral?
#36 opened by davqvist - 0
[Question] help with special mobspawb
#35 opened by XentoniX - 0
[Question] canspawnhere and isnotcolliding
#34 opened by Timeslice42 - 1
Bad/Missing Mob Categories
#33 opened by Timeslice42 - 3
Potentialspawn Is Creating Hundreds of Mobs with no Cap
#32 opened by Boolyman - 3
Crash when joining server
#31 opened by Darkhax - 3
[Feature Request] JER Integration
#30 opened by KAfable - 1
Excluding Spawners
#29 opened by Nodachi216 - 2
Village Spawning and Related.
#28 opened by KilloZapit - 11
Passive Mob Cap, Spawn and Potential Spawn
#27 opened by SamGunGraven - 1
Question: drop more than one specified item
#26 opened by rosareven - 1
Request: Weights for held items
#25 opened by Octopork - 0
- 3
Feature Request: Dimensional Awareness
#23 opened by ScottKillen - 9
Feature Request - Specify DAYS mobs can spawn
#22 opened by GeekyNinja - 17
mintime / maxtime only working correctly for first 24000 ticks
#21 opened by Terpo - 4
Request: Biome dictionary support
#20 opened by Thiana - 0
Suggestion: simulate spawn
#19 opened by Terpo - 2
Request: conditional on structure-driven spawns
#18 opened by rhoark - 1
Some questions about loot tables.
#17 opened by wizard1399 - 1
[BUG] Commands not working
#16 opened by LiEyWe - 1
some issues with rules not working
#15 opened by Saereth - 1
Suggestion: Allow removing held items
#14 opened by kragnoth - 1
Mobkill Command
#13 opened by Terpo - 1
Limiting spawn height range interferes with Day Cycle.
#12 opened by Vaygrim - 1
Autogenerate Potentials from current rules
#11 opened by notfood - 3
Game Keeps Crashing
#10 opened by Emysry - 27
maxheight/helditem commands not Working
#9 opened by Boolyman - 5
Inconsistent/too many drops when using the "random" argument in loot.json
#8 opened by TheDeviantCrafter - 0
Compatibility issue with Headcrumbs
#7 opened by ARatfat - 2
Request
#6 opened by Shane371 - 2
Mod order issue when validating mobs
#5 opened by badmonkey - 3
Wither won't spawn, regardless of configs
#4 opened by hairlessOrphan