Issues
- 1
InControl still effecting pack even after its removed
#106 opened by Dr-Mic - 3
Vanilla Mob Cap interferes with Incontrol settings.
#105 opened by CaptainStalfoss - 0
[Suggestion] Add a condition that checks if a mob is naturaly spawned or with a spawner for loot.json
#104 opened by MCEventHorizon - 1
mobs spawning in walls and floors
#103 opened by TheMilso - 4
Feature Request: Support for other mod's damage types
#102 opened by Noobulus - 0
[Suggestion] Add Support for the Loot Functions System
#101 opened by Luke616 - 3
Spawning Mobs in Another Dimension...
#100 opened by MokahTGS - 1
Multiple Item Drops per Mob
#99 opened by MokahTGS - 0
Suggestion: Add loot for player death
#98 opened by MCEventHorizon - 14
Couldn't process command: ctrlloadspawn
#97 opened by HurtsAsHell - 4
nbt for armor?
#96 opened by MSandro - 6
[solved] a configuration question
#95 opened by MSandro - 6
[1.12.2] incontrol causes major FPS issue
#94 opened by Morpheus1101 - 0
Two Questions
#93 opened by Boolyman - 4
Improve documentation
#92 opened by Pentasis - 0
Possible conflict with Dungeon Mobs Reborn
#91 opened by Morozzs - 1
spawn.json nbt doesn't seem to be working
#90 opened by Snorps - 3
[Suggestion] allow item in offhand to count as helditem
#89 opened by xkforce - 0
[Request] rermove specified item held by the player on mob death
#88 opened by xkforce - 1
The "structure": "Fortress" restriction doesn't work properly
#87 opened by DMBuce - 5
Empty spawn.json causes mobs to ignore potentialspawn limits
#86 opened by darthvader45 - 0
[suggestion] print errors to dedicated log file and/or the chat
#85 opened by xkforce - 2
[Suggestion] Serene Seasons Compatibility
#84 opened by inkdear - 0
Suggestion: NBT rule attribute for loot rules
#83 opened by OreCruncher - 0
Incompatibility with OreSpawn and Base Metals
#82 opened by Sunconure11 - 4
"mincount" doesn't appear to be functioning
#81 opened by darchitectlp - 0
[Suggestion] Structure spawn rule and Recurrent Complex Compatibility
#80 opened by Alessandro404 - 2
Creating rule for allowing Tinkers Contruct slimes
#79 opened by warbaque - 1
[Request] Building object targeted spawns (per building from Lost Cities).
#78 opened by Deightine - 0
[Suggestion] Compatibility with CustomNPC
#77 opened by Alessandro404 - 8
Mob Spawning GameStages support
#76 opened by GamertechAU - 3
/time set Breaks light level rules.
#75 opened - 0
Squids dropping items despite changed loot tables.
#74 opened by Y0ungSandwich - 1
How do I make a charged creeper drop an item?
#73 opened by TheDeviantCrafter - 0
Request: Chance to drop armor on death
#72 opened by TheDeviantCrafter - 1
Anyone know what is wrong with this code?
#71 opened by CaptainStalfoss - 0
[Question] biome granularity in spawn rules
#70 opened by taramul - 6
Not able to remove squids from specific biomes
#69 opened by Y0ungSandwich - 4
[Feature Request] Gamestage support for mob spawns and modifiers/armor
#68 opened by SeriousCreeper - 1
Trying to remove spawning from specific biomes.
#67 opened by Y0ungSandwich - 5
[1.12.2; Forge 2705] Custom mobs won't spawn
#66 opened by diegtiarov - 1
Mobs spawn on world gen
#65 opened by MickyMeowse - 3
Json files making no difference to spawning.
#64 opened by JustLiam040 - 1
1.12 conflict with NetherEx mod
#62 opened by Zygus42 - 4
Few questions that I cannot seem to find on wiki
#61 opened by Adarcer - 0
[Question] Forcing Mobs to spawn in a dimension.
#60 opened by MokahTGS - 3
Remove not working in Overworld
#59 opened by davqvist - 4
spawn json nbt syntax
#58 opened by Boolyman - 1
[Sevtech Ages] Looting enchantment does not apply to certain mob drops
#57 opened by TWJedi - 2
Lost Cities Compat / InSphere doesn't seem to work.
#56 opened by mallrat208