Issues
- 3
Mobs spawning despite rules stating otherwise
#159 opened by Boolyman - 0
[Suggestion] Specified Region Spawning
#158 opened by neronix17 - 15
Incorrect health multiply
#157 opened - 2
Incontrol crashing on server
#156 opened by JarDayne - 7
Having (more) Issues With Mob Spawns Not Working Right
#155 opened by Boolyman - 1
In Control does not allow other mods to respond to changes it makes to the drops array during firing of LivingDropsEvent
#154 opened by sam-kirby - 1
Looking for assistance regarding gamestages
#153 opened by CactusSquiggles - 4
Random crash on first pack start
#152 opened by MasterEnderman - 1
Minimizing the spawn count; questions to maxcount and mincount
#151 opened by Incarni - 3
- 2
mincount/maxcount ?
#149 opened by LokyLive - 1
SkyFactory4 Issue
#148 opened by korequs - 7
Ice and Fire 1.8.0 version has varied mobs that seem to ignore deny rule
#147 opened by Asstuba - 6
Crash on load [Sky Factory 4 modpack]
#146 opened by DeltaWild - 6
The refreshed creature does not respond correctly to the healthmultiply option
#145 opened by Zhang-Wei-666 - 14
Mobs Spawning seems to ignore light level
#144 opened by Insane96 - 1
Trying to make mobs from mod added dimensions spawn in the overworld. Possible?
#143 opened by Celeras - 2
McJtyTools not embedded in jar
#142 opened by Mourdraug - 13
Question: How it works?
#141 opened by Dani20000 - 5
Did the last few updates completely break prior jsons?
#140 opened by Boolyman - 0
Major TPS issues with AdvancedRocketry
#139 opened by Nagapito - 11
maxcount not respected
#138 opened by wheat32 - 19
InControl Crashing During "Finishing Up" Stage of Forge Loading
#137 opened by Natesoccer13 - 4
add entities to list of spawnables
#136 opened by PrincessAlkimza - 0
Question: Gamestages and Loot
#135 opened by Omegapsychosis - 7
How actually mob counter works?
#134 opened by Bulldog83 - 5
[Suggestion] Bloodmoon Compatibility
#133 opened by inkdear - 4
Underwater mobs
#132 opened by Omegapsychosis - 1
I have no idea what I'm doing.
#131 opened by TheSexyYeti - 2
How do I properly use minlight/maxlight?
#130 opened by MechanosG - 0
insphere rule not working
#129 opened by wormzjl - 4
[Question]How do I use a mob whitelist while allowing items to exist?
#128 opened by CvoidWyvern - 0
[Suggestion] how about adding "nth" day options?
#127 opened by TheQKnight - 4
[Feature Request] Scale Maxcount/Mincount by the number of players
#126 opened by Darkere - 3
[Suggestion/Bug?] Do not modify the CheckSpawn result if the config is set to "default"
#125 opened by Xalcon - 6
EntityLiving.readEntityFromNBT Strips useful tags
#124 opened by thePalindrome - 12
Options damagemultiply and healthmultiply may be working incorrectly?
#123 opened by coryjreid - 1
using the isnotcolliding rule is still allowing mobs to spawn in walls
#122 opened by mattrix444 - 0
[Suggestion] Add an option to restrict spawns to slime chunks
#121 opened by Azmalent - 0
[Suggestion] Add a wildcard symbol
#120 opened by JonJonsonsSon - 5
Light Levels do not work as they logically should (documentation needs updating, or mod has a bug / logical flaw)
#119 opened by kit-sunei - 4
[Question] Does the mod messes with despawning?
#118 opened by Insane96 - 1
Brief, but massive number of, improper mob spawns
#117 opened by JonJonsonsSon - 4
Cannot find first mob in each Potential Spawn 'remove'
#116 opened by naqaden - 9
Major tick lag with potentialspawns
#114 opened by sm9cc - 5
[Question] How i can modify the healt of the boss?
#112 opened by HurtsAsHell - 9
In Control not recognizing thousands of valid items
#111 opened by JonJonsonsSon - 1
Potentialspawn "weight" config doesn't support less than zero.
#110 opened by MokahTGS - 4
Other mods modifying InControl rules
#109 opened by sm9cc - 1
Structure Checking
#107 opened by NielsPilgaard