Issues
- 6
[solved] a configuration question
#95 opened by MSandro - 6
[1.12.2] incontrol causes major FPS issue
#94 opened by Morpheus1101 - 4
nbt for armor?
#96 opened by MSandro - 14
Couldn't process command: ctrlloadspawn
#97 opened by HurtsAsHell - 0
Suggestion: Add loot for player death
#98 opened by MCEventHorizon - 1
Multiple Item Drops per Mob
#99 opened by MokahTGS - 3
Spawning Mobs in Another Dimension...
#100 opened by MokahTGS - 0
[Suggestion] Add Support for the Loot Functions System
#101 opened by Luke616 - 4
Feature Request: Support for other mod's damage types
#102 opened by Noobulus - 1
mobs spawning in walls and floors
#103 opened by TheMilso - 0
[Suggestion] Add a condition that checks if a mob is naturaly spawned or with a spawner for loot.json
#104 opened by MCEventHorizon - 3
Vanilla Mob Cap interferes with Incontrol settings.
#105 opened by CaptainStalfoss - 1
InControl still effecting pack even after its removed
#106 opened by Dr-Mic - 1
Structure Checking
#107 opened by NielsPilgaard - 4
Other mods modifying InControl rules
#109 opened by sm9cc - 1
Potentialspawn "weight" config doesn't support less than zero.
#110 opened by MokahTGS - 9
In Control not recognizing thousands of valid items
#111 opened by JonJonsonsSon - 5
[Question] How i can modify the healt of the boss?
#112 opened by HurtsAsHell - 9
Major tick lag with potentialspawns
#114 opened by sm9cc - 4
Cannot find first mob in each Potential Spawn 'remove'
#116 opened by naqaden - 1
Brief, but massive number of, improper mob spawns
#117 opened by JonJonsonsSon - 4
[Question] Does the mod messes with despawning?
#118 opened by Insane96 - 5
Light Levels do not work as they logically should (documentation needs updating, or mod has a bug / logical flaw)
#119 opened by kit-sunei - 0
[Suggestion] Add a wildcard symbol
#120 opened by JonJonsonsSon - 0
[Suggestion] Add an option to restrict spawns to slime chunks
#121 opened by Azmalent - 1
using the isnotcolliding rule is still allowing mobs to spawn in walls
#122 opened by mattrix444 - 12
Options damagemultiply and healthmultiply may be working incorrectly?
#123 opened by coryjreid - 6
EntityLiving.readEntityFromNBT Strips useful tags
#124 opened by thePalindrome - 3
[Suggestion/Bug?] Do not modify the CheckSpawn result if the config is set to "default"
#125 opened by Xalcon - 4
[Feature Request] Scale Maxcount/Mincount by the number of players
#126 opened by Darkere - 0
[Suggestion] how about adding "nth" day options?
#127 opened by TheQKnight - 4
[Question]How do I use a mob whitelist while allowing items to exist?
#128 opened by CvoidWyvern - 8
Mob Spawning GameStages support
#76 opened by GamertechAU - 0
[Suggestion] Compatibility with CustomNPC
#77 opened by Alessandro404 - 1
[Request] Building object targeted spawns (per building from Lost Cities).
#78 opened by Deightine - 2
Creating rule for allowing Tinkers Contruct slimes
#79 opened by warbaque - 0
[Suggestion] Structure spawn rule and Recurrent Complex Compatibility
#80 opened by Alessandro404 - 0
Incompatibility with OreSpawn and Base Metals
#82 opened by Sunconure11 - 4
"mincount" doesn't appear to be functioning
#81 opened by darchitectlp - 2
[Suggestion] Serene Seasons Compatibility
#84 opened by inkdear - 0
Suggestion: NBT rule attribute for loot rules
#83 opened by OreCruncher - 0
[suggestion] print errors to dedicated log file and/or the chat
#85 opened by xkforce - 5
Empty spawn.json causes mobs to ignore potentialspawn limits
#86 opened by darthvader45 - 0
[Request] rermove specified item held by the player on mob death
#88 opened by xkforce - 3
[Suggestion] allow item in offhand to count as helditem
#89 opened by xkforce - 1
The "structure": "Fortress" restriction doesn't work properly
#87 opened by DMBuce - 1
spawn.json nbt doesn't seem to be working
#90 opened by Snorps - 0
Possible conflict with Dungeon Mobs Reborn
#91 opened by Morozzs - 4
Improve documentation
#92 opened by Pentasis - 0
Two Questions
#93 opened by Boolyman