Issues
- 1
Check if Iris handles integral typed textures properly
#1512 opened by coderbot16 - 1
Iris should allow shader pack authors to create separate versions of shader programs that activate after the deferred pass
#1511 opened by coderbot16 - 8
Looking at JourneyMap waypoint labels causes entities to render wrongly
#1510 opened by Farsinuce - 1
How do I set the render and shadow resolution multiple times?
#1509 opened by xjj0124 - 0
Missing Fog uniforms in Deferred/Composite
#1507 opened by null511 - 2
Shadows disappearing and reappearing with Sildur's vibrant shaders.
#1506 opened by PurelyAndy - 1
Shadows causing weird lagging issue
#1505 opened by cappytm - 2
SEUS PTGI HRR Shaders not working
#1503 opened by Pixel-Clay - 2
Weird rendering of podzol with LambdaBetterGrass
#1502 opened by nak5124 - 1
Cannot change settings if a shader is in a fallback state
#1500 opened by IMS212 - 3
[mod compatibility] Some shaders are weird with MCXR
#1499 opened by Lolothepro - 7
Crash when enabling shaders
#1497 opened by FoxxoOwO - 2
CITResewn compatibilty broken 1.19
#1496 opened by Columbam1998 - 2
Broken lighting with shadow lines.
#1495 opened by Sodarrific - 0
The description of the parameters of a shader is always displayed when you exit with the Escape key.
#1494 opened by Lolothepro - 10
IRIS+Sodium 1.19 crash at startup
#1493 opened by LennDoMations - 1
Client crashing when gravel is falling
#1492 opened by FJonathanE - 20
Iris no longer functions with MCXR
#1491 opened by felinusfish - 1
Weird rendering of some blocks using Sildur's+Vibrant+Shaders+v1.32+Lite
#1490 opened by Funtimes909 - 1
Mining Causes Flickering
#1489 opened by astrocake82 - 1
Croptopia crops on trees do not render correctly
#1487 opened by Robinerra - 1
shader does not support modded dimensions on 1.18 1.19
#1486 opened by Fury94-Echo - 2
1.19 All fishing rods are connected to each other on a multiplayer server
#1485 opened by Gabe2008 - 1
Is iris possible for mc 1.7.10 / 1.12.2 ?
#1484 opened by jahtim - 7
Iris + Sodium + Continuity + Indium = Crash
#1483 opened by Shidapu - 2
Iris with Sodium + Continuity + Indium = Crash
#1482 opened by Shidapu - 1
Complementary Shaders: disabling and enabling shaders causes visual error
#1481 opened by Just-Leah - 5
[feature request] Uninstaller
#1480 opened by indig0F10w - 2
Uninstaller
#1479 opened by indig0F10w - 6
[BUG] Invisable Menu/Inventory
#1478 opened by WildFyr16 - 2
Strange line on ice
#1477 opened by slahieur - 4
Incorrect rendering of running water on ice
#1476 opened by ZechariahB - 14
Iris + sodium crashes before startup on 1.19
#1475 opened by minecat10904 - 1
1.17+: DOF-Shaderpack does not work with Iris 1.2.5
#1473 opened by Lolothepro - 0
Reloading & toggling shaders in game shouldn't report success if the pipeline fails to compile
#1472 opened by coderbot16 - 0
The current patcher does not handle gl_FrontColor and gl_BackColor properly
#1471 opened by coderbot16 - 0
Idea: Use Batched Entity Rendering to avoid building entity geometry twice for entities visible in both the main pass and shadow pass
#1470 opened by coderbot16 - 2
Something is wrong with the transition between the fallback system and continuum 2.0.4.
#1469 opened by Lolothepro - 1
Potato Shaders crash the game
#1468 opened by StereoMadnessss - 1
Iris crashing while loading worlds/realms/servers
#1467 opened by 5hinySylveon - 2
edi's shaders : Water has no effect
#1462 opened by Lolothepro - 4
Some shaders do not work with Iris
#1461 opened by Lolothepro - 1
Iris 1.2.5 causes weird dots with the xali's Enhanced Vanilla resource pack
#1460 opened by Sea-Kerman - 3
Iris 1.2.5 made texture that uses RenderType.eyes() a bit darker
#1458 opened by SteveKunG - 0
Game suddenly crash, can't get back into the server at all
#1457 opened by heyitsavery - 3
1.18.2 Enchantment Glint and World Border not rendering (Sildurs Enhanced Default / TEA Shaders)
#1454 opened by Flohp2 - 0
TME/Chocapic's V6: The end does not work [java.lang.IllegalArgumentException: Framebuffer must have at least one color buffer]
#1453 opened by Lolothepro - 4
Text on signs with glow ink doesn't appear correctly
#1452 opened by Aeldit - 2
[IMMERSIVE PORTAL] When the fallback system is only active in the Nether and a Nether portal is in the field of view, hand rendering is not activated.
#1450 opened by Lolothepro - 1
[IMMERSIVE PORTAL] Iris crashes the game when two Nether portals face each other.
#1449 opened by Lolothepro