![The Wild Mod [Fabric]](https://media.forgecdn.net/avatars/thumbnails/455/158/256/256/637723588481554069.png)
Issues
- 23
Sculk does not spread up walls
#109 opened by MerpisMe - 5
Sometimes, warden plays no animations at all when sniffing
#100 opened by Osmiooo - 17
Sculk vein dont place on the walls and ceiling
#101 opened by Soro335 - 6
Stop Rest of Animation Syncing
#102 opened by AViewFromTheTop - 0
Small Warden Accuracy To-Do List
#103 opened by AViewFromTheTop - 0
Catalyst Notes
#104 opened by AViewFromTheTop - 4
Warden doesn't spawn if doMobSpawning is false
#105 opened by MerpisMe - 11
Warden stays for too long after killing player
#108 opened by MerpisMe - 3
Warden is completely oblivious
#107 opened by MerpisMe - 5
Miscellaneous Entity Bugs
#65 opened by AViewFromTheTop - 6
Warden's attack animation is broken
#66 opened by MerpisMe - 2
Mangrove swamps are always generating on montains side and don't contain water
#67 opened by Osmiooo - 1
Mangrove Biome crashes Server/Client!
#68 opened by marewey - 25
Warden Emissive Overlay Improvements
#69 opened by MerpisMe - 1
Warden should follow other entity rules
#70 opened by MerpisMe - 12
Sculk Shrieker Agitation system
#71 opened by MerpisMe - 9
Warden becomes suspicious of players too easily
#72 opened by MerpisMe - 4
Warden does not avoid hazards/does not attempt to escape hazards
#73 opened by MerpisMe - 3
Wardens Don’t Emit Darkness
#74 opened by MerpisMe - 2
accidentally made this, ignore
#77 opened by MerpisMe - 25
Use Quaternion Rendering for Fireflies
#76 opened by MerpisMe - 25
Sculk RF
#78 opened by MerpisMe - 10
Creative Mode Breaks Warden/Shrieker Summoning Isn’t Working
#84 opened by MerpisMe - 0
Warden attacks you in creative
#79 opened by Osmiooo - 0
Warden's AI Is Broken After Being Hit
#80 opened by AViewFromTheTop - 2
Warden should give darkness effect to not be trash
#81 opened by Osmiooo - 0
Warden is broken if you summon it in creative then go in survival
#82 opened by Osmiooo - 1
Wardens Don’t Emit Darkness
#83 opened by AViewFromTheTop - 43
Better Sculk Spread
#86 opened by Xfrtrex - 3
Probably related to TWM?
#88 opened by TheButterbrotMan - 0
Warden Emerge Particle Issues
#92 opened by MerpisMe - 1
Click & Death still cause crashes
#89 opened by MerpisMe - 2
Sculk Sensor/Shrieker Crash
#90 opened by MerpisMe - 2
Shrieker Tweaks
#91 opened by MerpisMe - 5
Mangrove Sign is missing
#93 opened by MerpisMe - 5
Keyframe values call from the beginning of lifetime, not animation time
#95 opened by MerpisMe - 1
Frog Fixes
#96 opened by Xfrtrex - 47
Sculk Shrieker Effect Sound
#99 opened by MerpisMe - 1
Warden Vibration delay is longer than Sculk Sensor
#111 opened by MerpisMe - 27
Warden Overlay Tweaks v2
#110 opened by MerpisMe - 2
im completely redoing the entire warden emerge animation lolololololol
#116 opened by MerpisMe - 1
Warden should not give darkness effect to the player in creative
#112 opened by Soro335 - 3
Warden resets anger erroneously
#113 opened by MerpisMe - 1
Warden does not fall if there are no blocks in front of him
#114 opened by Soro335 - 5
Warden’s Left Arm Gets Stuck If It Detects A Vibration While Sniffing
#115 opened by AViewFromTheTop - 7
Warden doesn't get vibration if the player drop an item, but the sculk sensor gets
#117 opened by Soro335 - 1
Sync the "close" "closer" and "closest" sounds with the pulsating of the darkness status effect
#118 opened by Xfrtrex - 18
Warden Souls don't fade out based on beat rate
#119 opened by MerpisMe - 1
Ticking entity I java.lang.IllegalArgumentException
#120 opened by TheButterbrotMan - 3
Figure out how to modify scale with animations
#121 opened by MerpisMe