Issues
- 1
[Bug] Not working with Rubidium
#139 opened by notacoder-js - 1
[Bug] ci.setReturnValue that could be ModifyReturnValue
#138 opened by nea89o - 2
[Feature] Diagonal Windows compatibility
#135 opened by FeeshUnofficial - 5
[Bug] UV problem mirrored on the east face
#134 opened by TyppySan - 1
[Bug] Your title here
#133 opened by Liink56 - 3
[Bug] Model Modifiers not loaded
#132 opened by deftesthawk - 5
[Bug] Fusion overrides not loaded from dynamically loaded texturepacks
#131 opened by JaisDK - 0
Ignore block listing in connection definition if the block is not in the game
#130 opened by TyppySan - 5
[Bug] 1.12.2 Example "Grass Block Overflow" resulting in missing textures
#129 opened by Max039 - 3
[Feature] Add biome-dependent textures
#128 opened by TyppySan - 2
[Crash] Fusion MME Crashes due to file
#127 opened by Luekos-o7 - 2
[Wiki] update EMM wiki examples
#126 opened by drakosoldier298 - 1
[Bug] Pane Culling Fix causes modded glass panes to lose translucency
#125 opened by elwood612 - 1
[Bug] Neoforge render type doesn't work
#124 opened by WenXin20 - 1
[Bug] "NotConnectionPredicate" data generation not working.
#123 opened by robert-harbison - 1
[Bug] DefaultConnectionPredicates.isFaceVisible() generates "type": "fusion:is_same_block"
#122 opened by robert-harbison - 1
[Question] Is there a way to have random texture variation for connected texture overlays?
#121 opened by Dryym - 4
[Bug] Continuous textures placement inverted along x axis on every side but top
#120 opened by Ankmaniac - 11
[Question] How do i make it work on 1.21.5?
#119 opened by SlyTomiPro1 - 3
[Feature] MCPatcher overlay blend glass rendering
#118 opened by muzikbike - 4
[Feature] Block tag connection predicate
#117 opened by JaisDK - 2
[Bug] Fusion Emissive Horizontal Blocks
#116 opened by deftesthawk - 1
[Bug] Items not emissive
#115 opened by deftesthawk - 1
[Bug] Fusion 1.2.5 causes issue with Connected Glass mod in 1.19.2
#114 opened by Atlas052 - 1
[Question] Vanilla-Friendly Pack?
#113 opened by Flexico - 4
[Bug] Large RP Loading issue
#112 opened by deftesthawk - 4
[Bug] [Feature] Emissive non solid blocks + Items
#111 opened by deftesthawk - 8
[Bug] Emissive textures affected by sky light
#110 opened by deftesthawk - 8
[Bug] Connected Textures not working (New Sodium)
#109 opened by MilitaryFool - 1
[Bug?] 1.12.2 with Vintagium/Relictium
#108 opened by KayziiLOL - 0
[Bug] [1.12.2] Broken mipmaps
#107 opened by zerk-js - 1
[Question] Your title here
#106 opened by jimmyking2004 - 1
[Crash] MC 1.21.4 - NF 21.4.88 - fusion-1.2.3-neoforge-mc1.21.4.jar
#105 opened by Tron-Creeper2 - 4
[Crash] 1.21.4, crash with NeoForge 21.4.84-beta+
#104 opened by BasquiatThe1 - 28
[Question] Trying to get an ExtendedAE block to have connected textures and I'm just confused why they don't work
#103 opened by Barerock - 6
[Crash] 1.12.2 crash with LoliASM
#102 opened by Lodgercat - 1
[Bug] chiseled bookshelves becomes invisible as items
#101 opened by nu290 - 1
[Feature Request] Mekanism Glass Connected
#100 opened by Silvertail4764 - 1
[Crash] Your title here
#99 opened by ZarephLae - 3
[Bug] CT data `ModelProperty` provided to FramedBlocks is no longer a valid cache key
#97 opened by XFactHD - 7
[Crash] 1.19.4 crash on world creation
#96 opened by h3oCharles - 3
[Crash] 2.0.x crashes with DimStorage mod (not sure which mod)
#95 opened by Korenchkin - 4
[Crash] Latest 1.21.1 version might have incompatibility with Iron Jetpacks
#94 opened by penturt - 2
[Bug] Block Overlay not affecting all surrounding blocks
#93 opened by MetalKnight56 - 2
[Bug] Fabric/Forge Parity - related to crashes and match_state not behaving as expected
#92 opened by Midnighttigger - 3
[Bug] Wrong link in gradle.properties
#91 opened by ItsIgnacioPortal - 0
1.21.3 support
#90 opened - 1
[Bug] Clear Glass and Clean Connected Glass resource packs don’t work with Fusion
#89 opened by Nevrai - 6
[Bug] [1.21.1]Connected Glass and Fusion overwrite the glass Recipe
#88 opened by Periam - 6
[Feature] Better side texture handling
#87 opened by Gogo64pro