Issues
- 2
[1.12.2] Conflict with The Betweenlands. Game crashes if a Swarm or Stalker appears.
#104 opened by SonicX8000 - 1
You could add a setting to change the spawn depending on the light
#103 opened by BrunoGoldbergFerro - 1
Help: How to I allow mobs to destroy all blocks
#102 opened by NoeTopalian - 2
Mobs with pickaxe won't break blocks
#101 opened by AnAnnoyingGamer - 1
Some modded armors render incorrectly, stretching their textures
#100 opened by Kaleidio - 2
[Suggestion] Ability to toggle guardian spawn when mobs in water
#99 opened by TqLxQuanZ - 0
No seriously I need help in you discord no one answer and 3 people ask question but no one answer them
#98 opened by optimus2006 - 0
Flemmi help you discord bad
#97 opened by optimus2006 - 1
I sorry but I need help
#96 opened by optimus2006 - 2
How edit mod
#95 opened by optimus2006 - 0
Crash
#94 opened by Tyrius1 - 0
[1.12.2] Mobs Spawning During The Day
#93 opened by SaltSouls - 1
Mobs try to destroy specific blocks
#92 opened by LordKhaox - 1
[Help] example of "light list" config
#91 opened by ALR2310 - 1
How do I disable the guardian boats?
#90 opened by eieio77 - 1
How to Cap/Lower difficulty In config file
#89 opened by BlackBag00 - 1
Creepers fail to explode
#88 opened by Omni-MC - 5
[Suggestion] allow mobs to pillar up
#87 opened by AuroraBee - 0
[Suggestion] Mob armors and weapons get stronger as difficulty increases
#86 opened by MrMistic - 5
Mobs cant break doors
#85 opened by F4K3YT - 2
Wolves, Cats, and Golems Target Villagers
#84 opened by Liamdude - 5
Ticking Entity crash caused by Swimride and Ice and Fire Myrmex Worker. Entity ignores whitelist
#83 opened by b1ind314 - 1
[Suggestion] Calmer endermen
#82 opened by BugmanBugman - 0
ItemUseGoal should only be applied when you give the entity some weapon it didnt already use
#81 opened by someaddons - 2
returned again
#80 opened by bz001 - 4
Crash while playing and fought with a mob
#79 opened by ImDoggy - 1
Epic Fight Mod Melee Pillager
#78 opened by Jollyolsport - 4
Game crashed on launch with other mods present (java.util.ConcurrentModificationException: null)
#77 opened by MScott7 - 4
Light level restriction doesn't work
#76 opened by AttilaPapp - 1
Ai issue, Break world gen, + 1 enhancement/solutions
#75 opened by ShootToKillSTK - 0
Multiple enchanting feature with "guardvillagers" mod.
#74 opened by rtxyd - 0
IM causes Big Brain piglins to charge indefinitely
#73 opened by BugmanBugman - 1
It's too much trouble
#72 opened by bz001 - 2
currently there is no way to disable zombies from spawning with tnt
#71 opened by acepitar - 1
Mobs that can ride a guardian can phase through walls temporarily when they start riding the guardian
#70 opened by Xicad - 2
Enhanced Celestials blood moon sets difficulty to 10947
#69 opened by Selians - 3
How can I change the Difficulty?
#68 opened by Ingenieroniel - 0
[Suggestion] New interaction and break features
#67 opened by notkidgamer23 - 0
improvedmobs:1.16.4-1.7.4 Not compatible with Greekfantasy MOD
#66 opened by MrShellad - 5
Block breaking not working
#65 opened by CalaMariGold - 1
Cant find out how to exclude modded mobs
#64 opened by Csquaredaap - 0
Incompatibility with Spiders 2.0
#63 opened by Magnetron64 - 0
witch crashed
#62 opened by jklw10 - 1
Mobs break blocks in idle
#61 opened by pariasthecleric - 4
BoatRide feature buggy/doesn't disable properly
#60 opened by ShootToKillSTK - 0
Crash Report
#59 opened by Insane4135 - 1
Can't disable Improved Mobs AI for modded mobs
#58 opened by jackg2527 - 0
Difficulty system does not inherit from Scaling Health
#57 opened by phyne - 1
Server crash when attacking shulkers some times
#56 opened by celsiusqc - 0
[Feature Request] Allow More Tools?
#55 opened by Darkosto