
Issues
- 11
[Bug] Failed to parse block model overlay (from non existent anymore mods)
#168 opened by VaporeonScripts - 1
[Crash] Block transitions won`t load with SuperMartijn642's Core Lib
#167 opened by Thymeson - 5
[Bug] Rain won't show up at all.
#166 opened by nathan4001 - 2
[Bug] Grass Block Transistions Incorrectly
#165 opened by azhira223 - 4
[Bug] Resource reload loading times
#164 opened by deftesthawk - 4
[Crash] Palladium Incompatibility
#163 opened by Apollonu - 1
[Feature] connected textures similar to the continuous option but with the capacity to use multiple textures
#162 opened by FilthyCoin - 2
[Bug] Breaking Overlay Modifier Not Working
#161 opened by RighteousPebbles - 1
[Bug] Incompatibility with Petrolpark's Library
#160 opened by Lana-chan - 2
[Bug] SpriteLoader Mixin conflict with Petrolpark's Library causing Connected Textures to render incorrectly
#159 opened by petrolpark - 1
[Bug] Fusion Block Transitions
#158 opened by P1XELB1T - 1
[Crash] Can`t load Fusion resource packs with Easy Magic mod
#157 opened by Thymeson - 2
[Feature] connected textures by default? (such as glass etc)
#156 opened by VaporeonScripts - 1
[Bug] Fusion Transition
#155 opened by Co3koolkid - 2
[Crash] Crash with fusion after updating to 1.21.6
#154 opened by BetterGrumpyJake - 1
[Crash] Crash with block transitions
#153 opened by DavidGM91 - 4
[Bug] Link error on Modrinth
#152 opened by Kropotkool - 5
[Crash] doesnt load
#151 opened by Psuyka - 5
Crash error -1
#150 opened by elkaomglol - 3
[Crash] [1.21.8] Crashes with mods that use Puzzles Lib's `BlockStateResolverContextNeoForgeImpl`
#149 opened by Fuzss - 4
[Bug] Translucent blocks do not cull sides when connected to a different translucent block
#148 opened by unilock - 5
[Bug] [1.20.1] Incorrect rendering of connected Tinkers' Construct Glass Panes
#147 opened by exokem - 5
[Bug] Your title here
#146 opened by OOYYXX - 1
[Crash] Incompatibility with Optifine in Forge 1.18.2
#145 opened by Ccronosauruss5247 - 1
[BUG] render_type not utilized correctly
#144 opened by jojoblackFr - 1
[Bug] Fusion overwrites minecraft's code even with no ressource pack active
#143 opened by ShigaruFR - 3
[Bug] Connected glass not working on 1.21.7 Fabric/Quilt
#141 opened by Stephen-Nuttall - 1
[Bug] model modifier and connected texture cannot be used together
#140 opened by alinco8 - 1
[Bug] Not working with Rubidium
#139 opened by notacoder-js - 1
[Bug] ci.setReturnValue that could be ModifyReturnValue
#138 opened by nea89o - 2
[Feature] Diagonal Windows compatibility
#135 opened by FeeshUnofficial - 5
[Bug] UV problem mirrored on the east face
#134 opened by TyppySan - 1
[Bug] Your title here
#133 opened by Liink56 - 3
[Bug] Model Modifiers not loaded
#132 opened by deftesthawk - 5
[Bug] Fusion overrides not loaded from dynamically loaded texturepacks
#131 opened by JaisDK - 0
Ignore block listing in connection definition if the block is not in the game
#130 opened by TyppySan - 5
[Bug] 1.12.2 Example "Grass Block Overflow" resulting in missing textures
#129 opened by Max039 - 3
[Feature] Add biome-dependent textures
#128 opened by TyppySan - 2
[Crash] Fusion MME Crashes due to file
#127 opened by Luekos-o7 - 2
[Wiki] update EMM wiki examples
#126 opened by drakosoldier298 - 1
[Bug] Pane Culling Fix causes modded glass panes to lose translucency
#125 opened by elwood612 - 1
[Bug] Neoforge render type doesn't work
#124 opened by WenXin20 - 1
[Bug] "NotConnectionPredicate" data generation not working.
#123 opened by robert-harbison - 1
[Bug] DefaultConnectionPredicates.isFaceVisible() generates "type": "fusion:is_same_block"
#122 opened by robert-harbison - 1
[Question] Is there a way to have random texture variation for connected texture overlays?
#121 opened by Dryym - 4
[Bug] Continuous textures placement inverted along x axis on every side but top
#120 opened by Ankmaniac - 11
[Question] How do i make it work on 1.21.5?
#119 opened by SlyTomiPro1 - 3
[Feature] MCPatcher overlay blend glass rendering
#118 opened by muzikbike - 4
[Feature] Block tag connection predicate
#117 opened by JaisDK - 2
[Bug] Fusion Emissive Horizontal Blocks
#116 opened by deftesthawk